![]() The game is in a better state than it was a while ago. You CAN hit Legend with some of them, but you would really need to master them and play very well, and by that time you most likely will have enough resources to build a full version anyway. We don’t recommend those decks in Diamond or to attempt a Legend climb, unless you replace some of the budget cards and turn them into actual meta decks. ![]() Some of the stronger builds should be viable throughout Gold and possibly even Platinum if you master them. This is unfortunate, so we’ve gone ahead and created some budget decks that should serve you well if you are in the Bronze or Silver divisions. There are a ton of Legendaries released, and if you are unlucky you may have not received much in the way of playable cards. 6 copies of 3 rare cards and everything else is common.One of the big complaints about Hearthstone is the price to pay (to play) when you first start. No legendaries, the only epic card is free as it is a Core set card. It is probably a great deck to jump back into the game with as it is not too hard to pilot and it is only about 1000 dust for the whole thing. It depends on what kind of deck you like, but here is an aggressive elemental shaman list. 5 and 7 have a lot of low-stat junk, but sometimes you gotta do what you gotta do. Incidentally, with Charged Call, the sweet spots are 6 and then 8+. A lot depends on what you draw and what you discover so really take some time at the start of your turn to evaluate your position in the game and what you need to be going for. Sometimes you're a token deck with Vivid Spores, sometimes you're racing to complete quest and get on the burn plan, sometimes you're playing tit-for-tat with board control using Serpentshrines, sometimes you're cheating out huge minions with Note Taker - Charged Call. It's hard to give too solid of advice because the deck has a lot of strategic diversity, especially factoring in discovers. I wouldn't have done this against Mage because they can easily kill a 6/4 and I'd rather use Bloom for something else. So I kept all, and played all of those cards on turn 1, completing Stage 1 and developing a 6/4 on the first turn. Keep 1x Bloom, keep Perpetual Flame against aggro classes, the most important thing is that your opening hand has a plan to it.įor example, I was offered a hand of Quest - Bloom - Bloom - Canal Slogger, against Warrior. ![]() I've also coined out the 2-drop on turn 1 against Paladin and played quest turn 2 with a 1-cost spell. I play a version with Pandaren Importer and Wandmaker, so that makes the mulligan easier because I have a real 2-drop that I can keep. Quality content includes thorough deck analysis based on extensive and well documented play testing in a competitive environment, in depth card analysis, etc.īefore submitting a thread, ensure your topic or question doesn't belong in one of following threads: Your post must contain quality content that generates discussion. Contributors are expected to read our full list of rules before posting. We aim to maintain a serious atmosphere devoid of jokes, memes and low-effort content. ![]() This subreddit is dedicated to creating a place for high level discussion and content for those who wish to better themselves at the game. ![]()
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