![]() ![]() Furthermore, while we believe that about 95% of the western world is literate to a point, children under the age of 15 (the target audience) globally are believed to be about 86% literate. I can read the subtitles or understand the French that I know.Īll of that said, not everyone is comfortable reading subtitles while trying to complete musical mini-games. Though all voiced lines are in French (and possibly some native tongues of New Caledonia) and you can’t change that whatsoever. A large portion of Tchia is about accessibility, including reducing the intensity of some scenes for younger audiences or those who might find some things distressing. In the settings, you’ll find several assists and accessibility options including “more legible font,” holds instead of mashing, a field of view option for a third-person game, and so on. This brings me to a negative about Tchia, n ot because of my heavily discussed dyslexia but something else. Thankfully you can press-in the left stick on your controller (I’d highly suggest playing with a controller) and this will automatically complete those elements, freeing you up to read the subtitles so you know what the song is about. Spinning a pointer around a diagram (mostly) of notes/chords as short-lived prompts come into view isn’t something I’ll pick up quickly. Rock Band, Guitar Hero, and the rest of those rhythm-focused musical titles all eluded me. A mini-game that I (a musician outside of this writing lark) just can’t get. There is a gameplay element, as you strum/pluck away at your instrument of choice to a rhythm mini-game. I say that knowing that I’ve sat through several musical cutscenes and make no mistake, that is what they are. It doesn’t have great pretensions of what it is. ![]() As I’ve alluded to, it is mostly a collection of fetch quests and cutscenes to aim you in the right direction. It is there to get you into the world, but it doesn’t push itself and command your attention too much. The story in Tchia isn’t really the point. Though you are thrown out into the world with this boat, told to talk to people and collect whatever they ask for, and you are free to explore. I’ll stick my hand up and say I don’t know what this type of boat would be called in Melanesian culture, which New Caledonia is part of. Humming “How Far I’ll Go” and belting out “You’re Welcome,” you explore the sea in a slightly modified take on what is typically called a wa’a kaulua in Polynesian cultures. Some of that wholesomeness almost disappears and you’re dropped into the world to explore Ija Nöj and Madra Nöj. Then Tchia’s dad is kidnapped and the magic comes into play. You’ll be focused on collecting items, completing the story, finding all the mini-games, eating all the food that will make you hungry while playing, and so on. Of course, that is minus the explosions and destruction. In fact, in the city with Tchia’s glider on hand, I was reminded that just about every game now is like Just Cause as I jumped off a massive crane. We’re once again climbing to the highest point like a Ubisoft game to mark up our map and exploring the environment for trinkets, upgrades, and rest points. This is an adventure game in the truest sense. I’d spend hours, days even just walking around exploring the islands and Coral Sea. Tchia, named after the young woman you play as, is the type of game that makes me jealous of being a kid now. It is a gorgeous adventure game designed to bring you into a world inspired by the Kanak people, based on the life and culture of those in New Caledonia. Though the French might call it Nouvelle-Calédonie, and of course, it was captain Cook that named the island New Caledonia, the name of the French Colony archipelago was one of many reasons I initially wanted to play Tchia. ![]()
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